Gaming Disorder Prevalence

    Exploring the prevalence of gaming disorder and Internet gaming disorder: a rapid scoping review

    Darvesh N, Radhakrishnan A, Lachance CC, Nincic V, Sharpe JP, Ghassemi M, Straus SE, Tricco AC. Exploring the prevalence of gaming disorder and Internet gaming disorder: a rapid scoping review. Syst Rev. 2020 Apr 2;9(1):68. doi: 10.1186/s13643-020-01329-2.
     

    [sidebar] Comissioner: World Health Organization

    Funders: World Health Organization and the Canadian Institutes of Health Research (CIHR) under the Strategy for Patient Oriented-Research (SPOR) initiative

     

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    • The results can inform knowledge users such as mental health and public health clinicians, funders, researchers, and policy makers about the state of the evidence on the prevalence of gaming disorder and Internet gaming disorder
    • There were 35 different methods reported in the literature to measure Internet gaming disorder (IGD)
    • The prevalence of IGD ranged from 0.21–57.50% in general populations, 3.20–91.00% in clinical populations, and 50.42–79.25% in populations undergoing intervention (severe cases)
    • We did not identify any studies that reported prevalence or score data for gaming disorder (GD)

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    Date : 09 Dec 2019